I asked Blizzard about WoW cross-faction guilds in the wake of World of Warcraft Dragonflight and, while the devs remained tight-lipped, I was pretty sure we’d see them implemented alongside WoW Dragonflight patch 10.1. In the wake of the announcement, I asked production director Pat Dawson and lead quest designer Maria Hamilton whether or not the MMO‘s cross-faction play takes the ‘war’ out of ‘Warcraft,’ a sentiment I’ve seen floating around the internet for a while.
You see, the Horde and Alliance have been at each other’s throats since the dawn of Azeroth itself. Before WoW Shadowlands patch 9.2.5, players could only raid, farm, and chill with members of the same faction – wandering into an Alliance farming zone almost always lead to certain death for Horde members, and vice versa.
With the implementation of cross-faction instances in Eternity’s End, the playerbase has been split down the middle. While some are happy to raid with Alliance players because it means playing with friends, others have remained staunchly against the idea, claiming it taints the multiplayer game‘s very soul.
Importantly, you do not have to partake in cross-faction instances. All of this is opt in and opt out, including the cross-faction guilds that will be accompanying Dragonflight 10.1.
I asked Dawson and Hamilton this exact question: do cross-faction instances take the ‘war’ out of ‘Warcraft,’ leading to a resounding shaking of heads. “One of the core concepts of World of Warcraft is this conflict between Alliance and Horde, and that’s still true” Dawson tells PCGamesN.
“You can go in and battle as Horde team and an Alliance team in Battlegrounds and PvP. However you want to enjoy that conflict; you still can do that. That’s something
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