World of Warcraft survives and even prospers thanks to its highly engaged, knowledgeable, and, above all, opinionated player base. With its system of public test realms and player feedback, Blizzard do a commendable job of adapting their plans where necessary – especially ahead of a new expansion
Last month Blizzard unveiled the new Death Knight talent trees set to be implemented with the launch of Dragonflight. Like with the other class overhauls, the main goal of these changes is to reintroduce choice and careful spec building by complexifying the talent trees. Unfortunately this process is a delicate one, and as a result of player feedback from the Dragonflight Alpha, Blizzard will be making changes to their plans for Death Knights. Let’s quickly run through the broad strokes.
In the core class tree, the principal complaint has been that talent choices are far too linear, with little variation in talent picks. This certainly goes against one of the stated aims of the talent system overhaul; to introduce greater customisability into class speccing.
To remedy this, Blizz are rearranging some nodes – adding connectors from Blood’s branch to both Frost and Unholy, and adding more nodes before the first locked gate. The tree looks to be more interconnected, which should improve decision making for those utility skills. There are still some known bugs that’ll be going into the next Alpha build, but we’re still in early days yet.
The bulk of the rest of the changes will be affecting the Unholy tree, which has had issues with the dreaded “cooldown desync” – for those uninitiated, this refers to a situation wherein inconsistent or strangely timed cooldowns for core rotation abilities result in a span of “dead air” – gaps in
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