343 is currently investigating an issue which is reportedly causing Halo Infinite to download huge amounts of data during every multiplayer match, in some cases, almost 1GB.
First highlighted by @NicmeistaR, after every match, the game client would reportedly use between 305Mb and 900Mb of data. This caused alarm as playing the game for a few hours could unknowingly smash through a player’s data cap in a single night.
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In response to this, @HaloSupport Twitter said: “The team is investigating reports of #HaloInfinitedownloading extra data after multiplayer matches. An improvement for this issue will be included in August’s Drop Pod update.”
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Following this, players have reacted negatively, especially in the wake of several issues with the game that has yet to be fixed.
One user said: “Your game is becoming literally unplayable for some people because they can’t financially cover the cost of data infinite takes up. ”
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It’s unclear if this issue will be fixed sooner once more players begin to notice the sharp uptick in network traffic, especially players with bandwidth caps.
It’s also unclear what is causing such a massive data spike. Some speculated that it was the game attempting to save the replay footage of the match, however, some other users have observed the
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