Halo Infinite was the first open-world experience in the series. Given its new direction, 343 Industries had to make some significant changes over the period of the game's development.
Halo Infinite was touted as the series' return to form after the not-so-stellar campaigns of the previous Halo titles. However, initial development hurdles and the creation of a cross-generation title posed huge challenges to 343 Industries' original vision of Halo Infinite.
On a recent podcast, head of creative at 343 Industries Joseph Staten disclosed information on the tumultuous development of Halo Infinite. He explained how players' initial reactions to the game led the team to make substantial changes to its open-world design.
Another key reason for the changes, according to Staten, was Halo Infinite's graphical fidelity. The game was built for the Xbox Series consoles but was scaled back and optimized for Xbox One hardware.
Creating a cross-generation game is always challenging, as it limits developers from using the full potential of new and improved console hardware.
Staten said on the Academy of Interactive Arts & Sciences podcast:
Halo Infinite's gameplay reveal wasn't received particularly well by fans, as the game's graphics had barely any noticeable improvement over Halo 5.
Given that it was meant to be a next-gen Halo experience, players were expecting the title to be a visual powerhouse, showcasing the capabilities of Xbox's new Series consoles.
Halo Infinite was built using a new engine that brought a number of improvements both from a visual standpoint as well as gameplay.
343 Industries even revealed their plans to launch the title alongside the release of Xbox Series consoles. Taking an extra year of development truly
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