After taking a rather nasty fall at the end of the game's first chapter, Stray players will find themselves deep underground near the entrance to the Dead City. As the name might suggest, those who once inhabited this city are no longer alive, though that's not to say that this dark and dingey location is completely bereft of life.
Stray: The Biggest Fixes the Game Needs
As players make their way through the decrepit city, they'll come face to face with the game's primary antagonists, the Zurks. These mysterious critters can quickly chew through a feline's nine lives, so players will need to remain on their toes in order to complete Chapter 2 of Stray and escape the Dead City unscathed.
When the chapter first begins, the playable kitty will be moving a little gingerly after its fall. In fact, it will end up collapsing after taking just a few steps, which leads to a cutscene in which a nearby door can be seen opening. Shortly after, the playable feline will once again get to its feet and will this time be able to walk off its injuries after a moment or two.
After recovering, players should pass through the gap in the newly opened door and hop over the fence in front of them. They'll encounter a dead robot and some mysterious creatures here, but, for the time being, the latter seem to have no interest in the cat and instead decide to flee, allowing players to continue on. When they reach the floating barrels just up ahead, they should hop across and then make their way to the right of the screen.
Upon passing through a gap in a metal fence and hopping through a hole in the wall, players will find themselves in a wide open room with some pipes leading upward. Rather than scaling them straight away though, players should grab the
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