After three-and-a-bit years in early access, the striking Junji Ito-inspired spook 'em up World Of Horror is committing to a release date for the full game: the 19th of October. This is technically a delay from the previously planned summer launch, but I'm pretty sure it's illegal to launch a horror game in summer anyway. This is also when it will launch on consoles.
World Of Horror is a turned-based investigation game set in (and around) a Japanese seaside town where terrible, terrible things are happening. Disappearances. A coma epidemic. Deaths to dares. Weird fish. A village festival. Homemade mermaids. Other oddities. And then increasingly ominous and cataclysmic events as the personal horrors of Junji Ito build into the cosmic horror of Lovecraft.
It all plays out through HyperCard-style interface, an overwhelming array of boxes and buttons. Forget solving mysteries, figuring out how to play it is the first task. I quite like this. I'm a fan of an unknown interface. So off you go, clicking on buttons to go places, clicking on buttons to explore and investigate, clicking on buttons to equip items, clicking on buttons to chat to people, clicking on buttons to engage in turn-based combat with Ito-esque horrors that will tear your flesh and shatter your mind. It's run-based with multiple playable characters and many more cases (each with multiple endings) than you'll see in a single run. Each run potentially builds to a world-saving showdown, but probably ends in your death.
I'm still not sure what to make of World Of Horror. It's a game I want to like more than I actually like it. I like the stories. I like the art. I like the mysteries. I like the monsters. I like the horrors. I like the HyperCard-y interface. I like
Read more on rockpapershotgun.com