Hotly anticipated city builder Cities Skylines 2 launched on PC via Steam in October and immediately ran into a number of issues developer Colossal Order has struggled to get on top of in the months since. Now, with player sentiment turning a ‘mixed’ Steam user review rating into ‘mostly negative’ for recent reviews, and with the first Cities Skylines game with more players than its sequel on PC, the boss of Colossal Order has issued a message to disgruntled players designed to address chief concerns.
In November, Colossal Order confirmed a series of delays for planned DLC so it could focus on much-needed performance improvements and the already delayed Mod Editor. The console version wouldn’t be released until the PC version was sorted out, the developer insisted.
Now, in a new Steam post, CEO Mariina Hallikainen asked herself the question: "How do you plan to get out of this mess? / What is in the works to fix Cities: Skylines 2? / What will you do to set things right for the disaster launch of CS2?" In her response, she admitted the lack of modding support is Colossal Order’s “biggest regret”, but addressed all the main concerns.
“We’d much rather be in a different position than we are in at the moment, but we cannot change the past,” Hallikainen said. “We’re working very hard to catch up on the missing modding support, missing platforms, the content for the Ultimate Edition, and improving the performance and fixing bugs this year. The team is divided to work on different tasks so that we’re seeing progress on all fronts and while it might not feel that it’s fast enough I can assure you we are all doing the best we can. Only time will tell if this is enough to turn things around.
“There have also been many questions about the patch cadence and why we moved away from weekly patches. Weekly patches are too heavy for us to keep up with and the issues we are working on need more time than just a few hours or days to fix. We’re a small team of 30 developers and we have to
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