As each year passes, I expect the number of Reddit threads and video game forum posts about WildStar to dwindle, but the game never truly seems to stay dead. Although the WildStar servers officially closed in 2018, the game died for me back in 2015.
I always look back at my days playing WildStar fondly. Every time Igo down memory lane, I try to assess whether or not I’m wearing rose-tinted glasses, but I don’t think I am. There are so many things that WildStar did right and a lot of other ideas that made it unique. It still has some of the most challenging and rewarding MMORPG raids ever created, one of the best housing systems ever created, and a completely unique world design; it even managed to offer a diverse set of races that didn’t devolve into space elf, dwarf, human, and orc.
Despite the sheer volume of enjoyment I got from WildStar, and the fact that I haven’t found another theme-park MMORPG to replace it, I can now look back and understand that WildStar deserved to die. I’ve defended WildStar tooth and nail in the past, blaming the death of the game on NCSoft’s corporate greed by rushing out an unfinished game and slow response to fix bugs, but there were truly deeper problems that couldn’t be chalked up to simple incompetence.
Considering it’s been more than 7 years since I’ve logged into WildStar, I’ve had to piece together what I remember with a monthly column that I used to write. From what I’ve been able to recall, during the first year of WildStar’s life there were 3 main phases that most players had to pass through: leveling, attunement, and raiding.
It’s not uncommon for an MMORPG to have a different feeling when transitioning from the leveling phase to the raiding phase with a handful of attunement
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