What a thrill! Metal Gear Solid 3: Snake Eater is getting a full-fledged remake. Admittedly, this isn’t the first Metal Gear game I’d pick to get an overhaul, but it makes the most sense for a lot of reasons. For starters, it’s an awesome game. Duh.
Snake Eater isn’t even in my personal top three Metal Gear games (a controversial, borderline blasphemous stance) but I fully recognize it’s the best entry in the series. Despite being one of the more divisive outings, Snake Eater’s predecessor, Metal Gear Solid 2: Sons of Liberty, was also one of the best-selling. Love it or hate it, Naked Raiden cartwheeled so Naked Snake could crawl. MGS2’s success was undoubtedly a bit of a monkey-paw wish, since it earned Kojima and company plenty of creative freedom, but apparently on the condition that it was used to make another Metal Gear.
Since MGS2, Hideo Kojima has repeatedly claimed that each new entry would be his last Metal Gear game – except, ironically, MGSV, which WAS his last. It seems like this urge to move on to new things is why Snake Eater, Guns of the Patriots, Peace Walker and The Phantom Pain are each such distinctive experiences. “If it ain’t broke, don’t fix it” might be the mantra of many massively successful triple-A video game franchises, but it seems like Kojima’s anathema, which is by no means a bad thing. All forms of entertainment would be better if innovation and creativity were seen as worthwhile pursuits rather than financially risky endeavors. That said, video games are software, and development is an iterative process.
As Carl Sagan famously put it, “If you wish to make an apple pie from scratch, you must first invent the universe,” which is especially true of making video games. Not only do game
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