Bought Street Fighter 6 because it's on sale. Not the biggest fan of fighting games, but the World Tour mode caught my interest. I'm a massive Like a Dragon fan and it reminds me of that. Obviously it's not in the same league, but it has the same type of silliness to it, which is one of my favourite things about the Like a Dragon series.
Not sure if the average person will think the World Tour mode alone makes the game worth a purchase, but I'm treating it like a single-player RPG and mostly ignoring the other modes and I don't regret buying it.
So I started playing Deathloop last week after having it in my backlog for years and I'm having a good time with it. In general, I love the whole timey wimey loop concepts in any media for storytelling, and this one definitely scratches the itch on that front. I love the puzzly nature of trying to figure out the best way to kill all Visionaries in one go, and so far it has felt very rewarding to go into an area again and again and discover new information that might help me in my next loop. It does annoy me when the game presents me with locations I can do nothing with that loop as I don't have the appropriate gear or information, but that's more of a personal issue than bad game design, haha.
However, the reason I wanted to make this post right now is the Julianna invasions. I had a horrible time with that gameplay feature yesterday. When I last stopped playing before then, I had saved after going into an area already in case I'd forget where I wanted to go next play session. As soon as I entered the area, a Julianna invasion instantly started. All good, I have no problem playing a cat and mouse game first before getting to my main objectives. Except for the fact that I got sniped from across the map as soon as I got into a somewhat vulnerable position. Only to respawn and instantly get sniped again five seconds later from lord knows where.
Okay, bad experience, but fine. I'll just restart the map. I walk out of the tunnels
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