While the 1970s were important for the invention of video games and important modern blockbusters like Star Wars, and the 1980s were significant for establishing gaming as a worldwide phenomenon thanks to Nintendo, the 1990s were when things got really interesting across pop culture. Throughout the decade we saw the foundations laid for many of the conventions we take for granted today, and the building blocks of modern 3D gaming, blockbuster movies, and binge-worthy television were established and refined.
Over the next week, we’ll have stories and videos every day that explore all of this. Not only did we get the PlayStation, SNES, Super Mario 64, Resident Evil, Half-Life, Quake, and Pokémon in the 90s, but we also got The X-Files, the best seasons of The Simpsons, Friends, Buffy, and Twin Peaks. On top of that, some of the most significant movies of a generation hit in this decade, including The Matrix, Toy Story, Jurassic Park, Goodfellas, Pulp Fiction, Seven, and Terminator 2.
There were some hugely significant advances in console hardware throughout the 90s, and we’ll be focusing on two in particular. Early in the week, we’ll be speaking with the team behind Sega’s beloved Dreamcast, which helped usher in the age of online-connected game consoles, and digging into how its short (but incredibly influential) life was ultimately responsible for ending Sega’s reign as a console superpower. Then, on Friday, we’ll be speaking with members of the original PlayStation team as they tell their behind-the-scenes stories about all the drama around the creation of Sony’s gaming business in the lead-up to the console’s Japanese release in 1994 and U.S. launch the following September.
IGN itself didn’t launch until 1996, so we have
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