The evocative setting of the Wild West is one that is perhaps underused in video games. While there are standouts like the Red Dead Redemption games or classic shooters like Sunset Riders and Wild Guns, all too often games set in the Wild West fail to resonate entirely with audiences. This is something that Weird West is looking to fix, with developer Wolfeye Studios taking a supernatural lens to the Wild West setting.
Weird West sits within a longstanding subgenre in its own right, where dark fantasy and Wild West tropes align, and the game's visuals even emulate the look of pulp comics like DC's Weird Western Tales. The world of Weird West is one of black magic, cryptid predators, and greedy factions vying for control of a harsh landscape. It's here where five people wake up to mysterious, glowing brands on their necks, and these five must try and find out the truth behind the brands alongside fighting their own personal battles.
Related: Weird West Dev Commentary Shows Off Combat, Quests & Pigmen
At first glance Weird West may look like one of the isometric CRPGs of old, but it plays in a very different way. Wolfeye Studios was formed by Arcane Studio veterans Raphael Colantonio and Julien Roby, and the immersive sim pedigree here is clear for all to see. In spite of its isometric viewpoint, this is a game that is less about levelling or role-playing and more about the player's ability to understand and manipulate each situation based on their character's abilities and the environment around them.
Even so, Weird West does build upon some of the cornerstones of early CRPGs here. The player will come across random events on the map as they travel, akin games like Fallout and Baldur’s Gate. This gives a spontaneity to
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