To say Rainbow Six Siege has a ton of gadgets would be an understatement. Each of the game's operators has their own unique gadget that distinguishes them from one another. These gadgets range from something as simple as Sledge's Breaching Hammer to a more complex gadget like Azami's Kiba Barrier. Signature gadgets are game-changers, and are why both teams strive to identify the other team's operators before engaging them.
In addition to the operators' signature gadgets, both attackers and defenders are given a secondary gadget that can aid them in combat. Smoke grenades, frag grenades, and nitro cells are just a few secondary gadgets that, when used properly, can drastically change the landscape of a map and even turn the tide of battle. The main problem with some of these projectile-based gadgets is Rainbow Six Siege can make it very hard to aim them properly.
How Rainbow Six Siege Makes Defending Easier Than Attacking
While players have a big reticle in the center of the screen that gives them a general direction where the projectile will be thrown, there is no clear indicator for where it will land. This makes it extremely hard to throw things like grenades into small openings and through metal frames that separate vertical floors on maps. Even players with hours of experience in Rainbow Six Siege may fumble their projectile tosses, which result in hilarious instances like a grenade bouncing back and killing the one who threw it.
Some operators' primary gadgets are projectiles that work with the same system. Ying's Candela flash charges, when improperly thrown, can blind her entire team for seconds and potentially cause her to throw the match. Even if she manages to get some enemy team in the crossfire, the chance that
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