Call of Duty Zombies has experimented with numerous concepts over the years. While some attempts at trying something fresh do not work out, such as what was seen with Call of Duty: Vanguard Zombies, other tries to innovate result in mechanics that become integral to the foundation of Zombies. The craftable items and more complex map design seen in Black Ops 2 are just a few examples of a new idea working out and becoming something that is expected from future maps.
These were hardly the only things that 2012’s Call of Duty Zombies mode tested out, though. While the nav cards are an example of a failed plan, fans are more neutral on concepts like the bank and weapon storage. Grief has become a cult classic, too. However, out of everything that Treyarch introduced to Call of Duty: Black Ops 2 Zombies but did not use in its later games, Persistent Perks are perhaps the most deserving of a comeback.
The Negativity Around Call of Duty: Black Ops Cold War's Super Easter Egg is Unwarranted
Persistent Perks in Call of Duty: Black Ops 2 Zombies were comparable to the Black Ops 2 Zombies ranking system in the sense that they were cool but poorly explained. However, this made more sense for the Perma-Perks, as part of the fun was the community coming together to discover how to obtain and lose the special effects. These buffs ranged from useless to game changing, and they would be fun to see again.
Examples of Perma-Perks include super Juggernog, Tombstone, and PhD Flopper, with extra hesdshot damage and steel barricades being other examples of these special effects. Players could obtain or lose these abilities by doing certain things in game, adding a fair bit of depth to the system. For instance, red insta-kill or insta-kill pro gave
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