While some Call of Duty: Black Ops Cold War Zombies fans expected more from the Super Easter egg, others appreciated the update and the bonus items that it provided. Alongside a stylish watch, a Calling Card, and some emblems of each Call of Duty Zombies character, The Pact gave players access to a purple rarity weapon for every game going forward.
This saves Call of Duty: Black Ops Cold War players a fair bit of salvage in round-based maps and Outbreak, speeding up their matches and allowing them to save their resources for killstreaks, craftable items, or rarity upgrades for their other weapon. However, players planning to use this upgrade to make a specific challenge easier are out of luck, as gamers have discovered that “Good Enough” requires that The Pact is disabled.
A Standalone Call of Duty Zombies Game Should Take Inspiration From Halo: The Master Chief Collection
For those unfamiliar with the “Good Enough” Dark Ops challenge, it is one of the most difficult tasks in all of Call of Duty: Black Ops Cold War Zombies. Second only to “Social Distancing,” this challenge asks players to reach round 20 using only their starting Zombies loadout with no upgrades. Seeing how quick default weapons can become weak, this can get very challenging without a proper strategy, especially when the Megatons or other boss Zombies start to spawn in.
With The Pact upgrading the rarity of Call of Duty: Black Ops Cold War loadout weapons, though, some fans assumed that this challenge would become a lot easier. After all, a purple rarity shotgun or M16 would mow down Zombies fairly consistently even without Pack-A-Punch, removing the difficulty from this Dark Ops challenge. Unfortunately for those excited about this trick, Treyarch realized
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