The Warhammer 40,000 is a massive, sprawling one, with almost four decades' worth of lore and backstory. Though factions have been added over time, units are updated frequently, and the lore is fleshed out more in Codices, books, and other external media, 40K's Chaos faction has been present in some form or another since 40K's first edition, Rogue Trader, back in 1987.
While the Space Marines are steadfast, brutal, but often fair, the forces of Chaos are the exact opposite, with their one purpose being to enslave the entire galaxy. But the forces of Chaos are far from being mindless husks, with a set of Chaos Gods pulling the strings, making them a formidable, bloodthirsty, and dangerously smart foe. When it comes to the Warhammer 40K tabletop game, the Chaos faction is perfect for just about any player, with its sub-factions offering several key ways to play.
Warhammer 40K: Chaos Gate Daemonhunters — The Grey Knights Explained
In the Warhammer 40K universe, there is something called the Warp. Also known as the Immaterium, this Warp is essentially a big ball of chaotic energy concentrated in space. Much of the Warp is unknown, but it is said to house the souls and feelings of every living being in the entire galaxy, with each one appearing as a small flicker of light in the Warp. Every being's emotion is captured in the Warp, from extreme hatred to extreme passion, the entire galaxy's every waking feeling is stored in the Warp, making it a place of unfathomable power.
The Warp is the source of 40K's Psyker abilities, basically this universe's form of magic. A being will use its inherent Psyker abilities to briefly open its mind to the Warp, and draw the extremely powerful energy from there, using it to cast 'spells' such as
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