We review Warhammer 40,000: Fireteam, a squad level tactical game published by Games Workshop. Warhammer 40k Fireteam pits two enemy fireteams against each other for a quick and intense mission.
It was back 1987 when I first delved into the 40K universe upon receiving the Warhammer 40,000 Rogue Trader rule book. My friends and I generally did small scale squad level encounters that lasted a few hours. It was mainly due to limited miniatures being available at first, but new ones were released about every month after here in the states. The White Dwarf magazine was the best way to find out what was coming. Over the next year we were able to field decent sized Marine, Imperial Guard, Eldar, Ork, and Chaos armies and battle. I do miss those squad level games that didn’t take over 6+ hours and broke the bank.
This brings us to today’s review of Warhammer 40,000: Fireteam from Games Workshop. This squad level tactical game uses similar rules as Warhammer 40k but employs different mechanics making for simplified and faster gameplay. Warhammer 40,000: Fireteam is for 2 players and plays in about 45 minutes.
Players will need to determine two things when first playing Warhammer 40,000: Fireteam, which fireteam to play and which mission.
A mission is played over 3 turning points and each includes the following 4 phases:
Final End Phase: each mission will specify when the mission ends but it’s usually on the third turning point. Mission victory is determined by the total VPs and ties are considered draws in most cases.
If you’re familiar with Games Workshop games, then it should come to no surprise that Warhammer 40,000: Fireteam production values and minis are excellent. You will need to build these unpainted minis but they’re
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