Visions of Mana, an upcoming action-RPG from Square Enix releases August 29 on PS5 and PS4. It features a thrilling action combat system, where you take on hordes of monsters with weapons, spells and a host of awesome abilities. It’s fast-paced and tests both your reflexes and strategy.
At the heart of the experience are the Elemental Vessels. These tools, imbued with elemental power, allow you to perform incredible actions in combat – from freezing time to dishing out damage with style. What’s more, equipping them to one of the five playable characters will change the character’s class, opening up all new options in the heat of battle. See some of them in action here.
In that presentation, we revealed three of these Elemental Vessels, representing Earth, Light and Darkness. For this accompanying blog, we asked Visions of Mana’s producer Masaru Oyamada and director Ryosuke Yoshida to reveal a little more about each – and the combat system as a whole!
While Visions of Mana is intended to be a fresh start for the series, with no prior experience needed, the team still wanted to capture the series’ very distinct identity through the combat. But what defines the combat of a Mana game?
From the start of the series, the Mana games have featured multiple weapons and magic spells for the player to wield – as well as enjoyable RPG character growth systems. So, it was important that people feel those elements strongly in Visions of Mana too!
One of the most important elements of Mana games is that feeling that you’re interacting with the elementals (spirits that control elements like wind, fire or darkness).
That’s at the core of the design of Visions of Mana and something that was really important to me. It’s such a vital part of that distinctive Mana series identity, and if the battles didn’t capture it, there would be no point to the game at all!
In Visions of Mana, we focus the flow of battle around the use of the Elemental Vessels – potent weapons infused with elemental
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