The upcoming PlayStation exclusive Foamstarswill utilize AI for some of its artwork, as confirmed by producer Kosuke Okatani. Square Enix announced this colorful multiplayer hero shooter during a PlayStation Showcase event back in May, quickly drawing comparisons to Nintendo’s Splatoon series due to Foamstars’ primary gimmick of spraying the battlefield with foam to help navigate the environment or block enemy attacks. Foamstars is set to launch as part of the PlayStation Plus Monthly Games lineup on February 6, and if successful could kickstart a new wave of Splatoon-like games.
Another, potentially less positive trend growing throughout the gaming industry is the use of AI to create artwork or even vocal performances. This has drawn concern and controversy among insiders and gamers alike due to the possibility of such content replacing the work of actual humans like veteran voice actors Jennifer Hale and David Hayter. Artwork-wise, Magic: The Gathering company Wizards of Coast recently came under fire for using AI images in its latest marketing campaign mere weeks after promising not to implement such assets, though Wizards later stated that this was a genuine mistake on its part.
Meanwhile, Square Enix is deliberately using AI-generated artwork in Foamstars, with producer Kosuke Okatani confirming this to VGC during a recent press event. According to Okatani, the development team used the AI program Midjourney, which transforms text prompts into visual art, to make a small number of Foamstars’ in-game icons – namely album covers for the game’s music tracks. However, Okatani assured players that the majority of Foamstars’ assets were made by hand, with AI only being used for about 0.01% or less of the game’s materials. Square Enix itself would back up Okatani’s claims in a later statement to VGC.
The use of AI in creating some of Foamstars’ in-game artwork might be another sparking point in the ongoing debate over said technology, but it isn’t too surprising given
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