When I sat down at my desk after lunch today, I thought, I'm just going to give this demo for Balatro a tiny go, just to get my head round its poker-based roguelike deckbuilding. Cut to several hours later and I've had to forcibly shut the game down and wrench myself away from it just to write this post, because listen, you need to go and play Balatro's demo right now, because hot damn this is the good stuff if you're into roguelike deckbuilders. I also say this as someone who's never played or understood a game of poker in her life, because let's face it, regular poker is quite boring. Balatro, on the other hand, is poker that's turbo-charged with magic Joker cards, tarot card multipliers, and blind conditions that make a successful hand increasingly tricky to pull off. And it's coming out in full real soon, too.
The new Steam demo that's available now is the same one that you'll be able to play in the upcoming Steam Next Fest, which starts on February 5th. But the game itself will be releasing in full on February 20th, which, frankly, is excellent news. I need more Balatro in my life, stat.
In some ways, I'm quite surprised by my own fervour for a game based entirely around poker hands. The ins and outs of real-life poker have always eluded me over the years, and I am 100% that person who, whenever there's a tense card game going on in a film or TV show, has to wait until someone round the table has reacted to whatever's just happened before I know if the tense tease of a particular hand is actually good or not. Those scenes have always been completely lost on me, but thanks to Balatro's excellent tutorial, I now feel much better equipped to ride these waves of knife-edge hand reveals in real-time.
But Balatro isn't just about playing good hands of poker. Technically, you're not playing anyone. Rather, the aim of each game is beat its 'blind', scoring a certain amount of chips in a limited number of hands/turns depending if it's a 'small' blind (say, 300 chips)
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