Ubisoft has laid off 124 individuals today in an effort "to streamline our operations and enhance our collective efficiency," according to the company.
In a release this morning, Ubisoft confirmed that it was reorganizing its Canadian studios in a move that was impacting a total of 124 positions total, 98 of which were based in Canada - roughly 2% of its Canadian workforce. Per Ubisoft, those laid off came from the business administrative services and IT teams, both across the Hybride VFX studio in Montreal and the global IT team.
"These are not decisions taken lightly and we are providing comprehensive support for our colleagues who will be leaving Ubisoft during this transition," the company said. "We also want to share our utmost gratitude and respect for their many contributions to the company. This restructuring does not affect our production teams."
Ubisoft has already undergone multiple rounds of layoffs this year, including the closure of mobile studio Ubisoft London and a wave of customer service layoffs back in May. It's also canceled multiple projects this year and last, and significantly delayed others such as the repeatedly-pushed Skull and Bones.
And just a few months ago, we reported on a wave of employee anger at Ubisoft Montreal after the company announced a mandatory return-to-office for most employees. Employees reported having been reassured repeatedly they could remain remote indefinitely, and some said they had made major life decisions such as house purchases outside the city as a result. Many speculated that this decision was effectively a soft layoffs in the form of an unpopular policy that would push employees to quit and reduce headcount without Ubisoft having to pay severance.
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