The game industry has suffered yet another round of layoffs, as Ubisoft confirms that it has cut 124 employees worldwide as part of an ongoing restructuring effort. The bulk of that number, 98 in total, were let go from Ubisoft's business administrative services and IT in Canada, as well as the Hybride VFX studio in Montreal.
Hybride's website describes it as «part of the techno-creative family of Ubisoft,» but its work is focused primarily on film and television rather than videogames. The studios numerous projects include Tom Clancy's Jack Ryan, Watchmen, The House With a Clock in its Walls, and Kong: Skull Island, along with pretty much every recent Star Wars films and series: Ahsoka, The Mandalorian, The Book of Boba Fett, The Rise of Skywalker, and many others. Ubisoft clarified that Hybride is not part of its major Ubisoft Montreal studio, but is a separate studio based in the same city. According to Mobygames, Hybride's only videogame credit is on Far Cry: Primal.
«Over the past few months, every team within Ubisoft has been exploring ways to streamline our operations and enhance our collective efficiency so that we are better positioned for success in the long term,» Ubisoft said in a statement sent to PC Gamer. «In this context, today we announced that we are reorganizing our Canadian studios’ general and administrative functions and reducing headcount in Hybride (our VFX studio based in Montreal) and in our global IT team, which impacts 124 positions overall. These are not decisions taken lightly and we are providing comprehensive support for our colleagues who will be leaving Ubisoft during this transition. We also want to share our utmost gratitude and respect for their many contributions to the company. This
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