Nearly seven years after the game's announcement, Ubisoft Massive is finally about to release Avatar: Frontiers of Pandora. The first-person open world action/adventure game will launch on Thursday, December 7, for PC (Ubisoft Connect, Epic Games Store), PlayStation 5, and Xbox Series S|X.
It's the second game set in James Cameron's sci-fi universe after 2009's Avatar: The Game (which, interestingly enough, was also made by Ubisoft, albeit at the Montréal studio). That game was a mere tie-in, though, and was largely panned by critics when it came out despite selling over 2.7 million copies on brand name alone.
Avatar: Frontiers of Pandora is completely different. Ubisoft Massive has crafted an entirely original story featuring new characters and even new locales compared to what we've seen in the movies. Players will take the role of a young Na'vi orphan trained by the human RDA (Resources Development Administration) and then put into hibernation, waking up fifteen years later.
They'll be able to use both Na'vi and human weaponry to liberate the Western Frontier from the yoke of the RDA, and cooperative multiplayer is supported. On PC, players who purchase a new Radeon 7000 GPU and/or Ryzen 7000 CPU at select retailers can get a free code thanks to the AMD bundle.
Ahead of the launch, we sent a few questions to Ubisoft Massive to learn more about Avatar: Frontiers of Pandora's inspirations, game mechanics, and tech features.
Why did you settle on the Western Frontier for the game's setting?
We chose this setting because it offered us a lot of creative freedom to expand upon the existing lore of the franchise while also allowing us to explore new and exciting stories and characters.
At the same time, we wanted to make sure
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