The Clockwork Labs team recently shared a new devblog on BitCraft , this time on how players will be able to shape the world.
In their previous devblog, they reflected on their experiences looking to create an interdependent, player-driven world that didn’t lead to everyone isolating into small groups, and how players would be able to own pieces of the singular world. This devblog details BitCraft’s hexagonal grid, which stands out among procedurally-generated sandboxes. This means that building works on a hexagonal grid offers more opportunities to create a diverse landscape via the use of “pillars of terrain”.
Where players come in is that they will shape the height of those pillars and adjust the terrain in the shared world through placing something called terraforming sites. Is there current method, but what this does is it sits on top of the pillar and prevents issues like something else being on the pillar while someone is terraforming it. Using this particular item lets the team track how much progress and how much change people have applied to that particular pillar.
When you are creating a sandbox where players share a world, letting players affect the world and shape it involves players offering their time and effort. Because there will be so much freedom, “We want changes to the world to accumulate slowly as a result of player coordination and effort and not something that can change drastically overnight”, they note. They’ve also considered ways some might use changes for griefing, and making each height adjustment take a specific amount of time and effort is one way to prevent this, as are claims.
Claiming something you are dedicated to changing would mean maintenance. This means that other players couldn't
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