There’s something about Turbo Overkill that makes it so easy to slip into a flow state and just lose yourself to the carnage. The way you effortlessly slide across the wet pavement, chainsaw leg extended, tearing through throngs of cyberdemons, feels like flying. From an outsider’s perspective, I can only imagine that it all looks like frantic chaos, but when you’re in the driver’s seat, running and gunning feels as natural as moving your own body. Ironic, considering your own body is pulled apart and put back together with all kinds of new ways to maim and dismember all throughout Turbo Overkill.
We can’t talk about Turbo Overkill without first talking about Doom 2016 and Doom Eternal. The triple-A reimagining of the Doom series revitalized the entire ‘boomer shooter’ genre, and it’s thanks to the success of those games that players have such an appetite for the sort of high-octane, bloody mayhem in Turbo Overkill. It’s easy, and necessary, to compare these two modern takes on classic shooters, but relying on New Doom to be a yardstick with which to measure Turbo Overkill risks doing a disservice to both games. Rather, it’s more useful to view them as branching paths in the genre. Doom 2016 and Doom Eternal represent an evolution towards complex, puzzle-like combat, while Turbo Overkill refines the core gameplay of Doom and, perhaps to a greater extent, Quake, to offer the fastest, smoothest, best-controlling version of any game like it. It is brilliant in its simplicity and perfect execution.
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If learning to work Doom Eternal’s multitude of weapons and abilities is cognitive overload for you, Turbo Overkill should be a refreshing change of
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