This list contains slight spoilers for some of the campaigns in Arkham LCG.
Arkham is present in many shapes and forms throughout the gaming industry. The LCG version of the mythos emerged from the void in 2016 and provided a cooperative narrative deck-building exploration game that continues to grow. And advance. And threaten. And OH MY GOD what was that? I thought I saw something, over there in the shadows. Did you? Here, take my flashlight and go investigate for me. I’m going to just… go buy some groceries in town.
Arkham Horror LCG has spawned eight campaigns after its initial release, including ten standalone scenarios, five upgrade expansions, and a plethora of additional content both official and fan-made. This list showcases ten excellent scenarios from within the game’s nine campaigns (and approximately seventy scenarios). I’ve tried to spread the wealth amongst as many campaigns as I could, and I’ve also provided a bonus “bottom-five” scenarios list to give a sense of where scenario design went wrong.
Choose your investigator. Build your deck. Gather your resources. It’s time to act before the agenda catches up to us. Don’t hesitate to provide your own thoughts in the comments below.
Honorable Mentions: City of Elder Things (Edge of the Earth), Dealings in the Dark (The Scarlet Keys), In Too Deep (Innsmouth Conspiracy)
Campaign: The Dunwich LegacyMemorable Moment: “Ss.. se… eth…?”
Nothing beats some rest after a stressful train ride into the county. Unfortunately, the village of Dunwich is not about to let you relax just yet. Filled with kidnappings, hidden cards, and a creepy locale with a variable setup, this scenario makes each play enjoyable. It’s the best example of scenario design in the Dunwich
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