A barely noticeable (but thought-provoking) character design in and may have a much deeper explanation. and share many things: a common map, a closely related final boss, and, most obviously, an identical art style. It's rare for two consecutive games to look so similar, as the design principles change to fit its shifting settings. Characters who were once young may suddenly appear old, ancient ruins may suddenly appear new, and cartoonish faces may suddenly appear realistic.
But that's not the case with and: as direct sequels to one another, they maintain the same exact style throughout. Hyrule has been slightly rebuilt, chasms have opened up in the ground, and some characters appear to have aged realistically in the intervening years, but other than that, the recurring elements between both games appear more or less identical. The same goes for some of its recurring characters, one of whom employs a fascinating design element that may have escaped some players' notice. However, it may have a much deeper meaning when placed in the proper scientific and cultural context.
The Legend of Zelda: Echoes of Wisdom continues the series' ethos of exploration that was introduced in Breath of the Wild and Tears of the Kingdom.
Reddit user James_Blond_006 raises an interesting question on the subreddit: why do the Sheikah appear to get smaller as they get older, anyway? The most noticeable cases are Impa and Robbie, who appear in a much younger form in the subseries. There, Impa's of average — even above average — height with an average, realistic build. But by the time of her appearance in and, she's only half Link's height, with an exaggeratedly large head.
Impa's height is listed at 6'3" in the official guide for, and 4'9" in. However, fan calculations of Link's height in vary significantly, making it difficult to tell whether her height is accurately reflected in-game.
Unlike Purah's age-altering experiments, there's no official, in-game explanation for why Sheikah get
Read more on screenrant.com