A group of Zelda fans and modders called Harbour Masters has nearly finished a full-fat PC port of The Legend of Zelda: Ocarina of Time.
As VGC first reported, the PC port, code-named the Ship of Harkinian, is "approximately 90%" done according to one of its lead developers, who goes by Kenix. The group hopes to have its first public build out in February, with a polished build expected to arrive closer to April.
An FAQ on the group's Discord sheds more light on how the port is shaping up. Harbour Masters' ambitions include 60+ FPS with native widescreen support, as well as mod support "including a scripting system for new content." This would leave the door open for modders to run wild with the game and add everything from texture packs to new dungeons.
Harbour Masters began the process of porting Ocarina of Time to PC shortly after the game's source code was successfully reverse-engineered by the aptly named Zelda Reverse Engineering Team. Harbour Masters and ZRET didn't collaborate directly, but this PC port was built using the decompiled code – not the raw source code which was reportedly leaked back in July 2020.
This seems to be Harbour Masters' defense against a potential takedown notice from Nintendo. The house of Mario is notoriously protective of its properties when it comes to fan projects, but Harbour Masters claims that it's all perfectly legal because "no assets are linked into the [executable file]." This notably wasn't the case with some Super Mario 64 PC ports and related projects that were slapped with DMCA notices.
We reached out to Kenix for clarification. They explained that "this project takes the code that was created by ZRET (the original decomp, which I must stress is separate from the port),
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