Ask pretty much anyone who was a gamer in the 1990s what their favorite release was, and there's a good chance many will sayOcarina of Time for the N64. In fact, the 1998 Legend of Zelda game is considered one of the best Nintendo 64 releases of all time, and for good reason. It's considered such a classic that some fans have been hard at work trying to bring the game to PC.
According to a recent report from VGC, a development team calling themselves «Harbour Masters» is around 90% done with porting Ocarina of Time to PC, with a view to possibly completing it in February and releasing it soon after that. The impressive thing about this is that, not only have the fans been working on it since «December last year,» but they are achieving their goal by using a fully reverse-engineered version of the game's code. Coupled with the fact that this project, which they are calling «Ship of Harkinian,» does not use the original's assets, it should hopefully be less of a legal kerfuffle once it's released.
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This type of reverse-engineering seems to be a bit of a gray area when it comes to copyright infringement. Take-Two sued programmers who decompiled GTA codes in order to make their own game. What the fate of «Ship of Harkinian» will be remains to be seen, but hopefully, the team has done everything it can to make sure that the game doesn't tread on the legal toes of the original, and that it won't incur the mighty wrath of Nintendo's law department.
This is also not the first time the classic Legend of Zelda game has been remade in this way by fans. Last November, a team called Zelda Reverse Engineering Team, or ZRET, finished reverse-engineering Ocarina of Time, a
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