Today, CD Projekt RED released a new The Witcher 3 update on PC, PlayStation, and Xbox consoles. Version 4.03 delivers a host of improvements, chiefly for the PC version, which now supports Intel Xe Super Sampling (XeSS) upscaling.
Most exciting is the mention of several performance enhancements for ray tracing effects like global illumination and reflections. Introduced with the Next-Gen edition, the ray tracing proved to be extremely taxing even on the most high-end PCs.
Beyond that, there were several lingering visual bugs that this The Witcher 3 update aims to address, such as ray traced shadows from vegetation appearing and disappearing depending on Geralt's proximity and camera angle, or black shadows coloring the edge of objects if the user had repeatedly enabled and disabled ray tracing.
A grid of light spots previously showed up on walls and the ground in certain weathers with ray tracing enabled. That has been fixed now, and so has the issue of spider webs shifting colors with camera movement while ray tracing is active.
CD Projekt RED also fixed some lighting bugs caused by Screen Space Reflections (SSR) when ray tracing is disabled. Moreover, AMD GPUs using DirectX11 shouldn't experience the crashing bug on launch or after loading a save anymore.
The Witcher 3 update 4.03 has a handful of console-specific fixes, too:
It's not all about technical fixes in The Witcher 3 update 4.03, anyway. CD Projekt RED also added the community mod Next Gen Script Fixes to PC, PlayStation 5, and Xbox Series S|X and introduced the following features and additions to all platforms:
The Witcher 3 update 4.03 hasn't been deployed on the Nintendo Switch version yet, though the developers are reportedly working to release it as soon as
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