Is The Walking Dead: Last Mile the future of video games? During my 30-minute sit down at Gamescom 2022 with the game's architects, Skybound Entertainment and Genvid Technologies, I asked myself this question more than once. As a Facebook Gaming exclusive (opens in new tab), the Alaska-set episodic interactive narrative game is part-Telltale, part-visual novel, part-Farmville, and part-live studio TV show; wherein important decisions that have major in-game consequences are put to a community vote every week over the course of four months.
Between times, players can customize an avatar, mess around with mini-games, complete 'bids' that help inform said irreversible choices, read graphic novels, watch new scenes related to the game's story, and revisit prior narrative highlights, each outcome of which, once finalized, is cemented as canon within the wider, overarching The Walking Dead universe. At the end of each week, the events of the previous seven days are recapped via a Facebook Watch live-stream, hosted by actors Yvette Nicole Brown and Felicia Day – best known for their work in Community, and The Guild and Supernatural respectively – and then the process starts all over again for the next stretch of minute-to-minute storytelling.
It may not be a household term just yet, but by combining a range of different media in this manner, The Walking Dead: Last Mile is billed as a "Massive Interactive Live Event", or simply MILE, for short. Genvid has already seen distinguished success with the MILE genre via Rival Peaks and Pac-Man Community – two games that have welcomed tens of millions of Facebook users over the last year alone. Having launched on August 22, The Walking Dead: Last Mile is likewise enticing players in
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