I can't stop playing the Steam Next Fest demo for this fairytale co-op adventure game as it's making the wait for Little Nightmares 3 slightly easier.
Just like Tarsier's spooky 2.5 platformer, Once a Tale sees players take control of two children as they explore unfamiliar surroundings, work together to solve puzzles, and uncover the truth of how they got there in the first place. Unlike Little Nightmares, this adventure game is a bit more family-friendly and takes inspiration from the Brothers Grimm story of Hansel and Gretel, as well as other well-known tales.
One of the most endearing qualities of Once a Tale is its stop-motion art style that feels like you're navigating the fairytale world as a pair of little wooden dolls. I recently played (and loved) a similar game, Bramble: The Mountain King, but rest assured this version has less monsters and gore and more talking pigs and breadcrumbs. It's also got a similar vibe to other co-op games like It Takes Two and the soon-to-be remastered Brothers: A Tale of Two Sons.
As you'd expect with a two-player platformer, Hansel and Gretel need to stick together to work their way through their story. Both characters have their strengths - Hansel can crouch and crawl to fit into small spaces, while Gretel can hang off of ledges and shimmy along them. That doesn't mean you need two players to play this one though - single-player mode is just as much fun and allows players to switch between the siblings with the touch of a button.
At first, I thought Once a Tale was designed to just look like a stop-motion animation, but it turns out a huge chunk of the game was actually crafted just like a stop-motion film. In this dev log video, Carcajou Games & Triple Boris - Once a Tale's developers - gave future fans a glimpse into what went into crafting this hand-made world. Everything from the game's backgrounds, props, and even its characters have been constructed out of clay, wood, and other materials.
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