It's been far from smooth sailing for Skull and Bones. In development for nearly a decade, building off tech that we first saw in 2012's Assassin's Creed 3, a novel opportunity for a side project seems to have become the albatross around Ubisoft Singapore's neck. Now, it looks like the studio might finally have thrown off that burden, but Skull and Bones still sits firmly in the shadows of Ubisoft's previous pirate offerings.
The Assassins are nowhere to be seen, of course. But the ideas that powered the Kenways' naval adventures are still apparent. That might change once you get to the helm, particularly with enough multiplayer support, but right now, everything from the perspective shift as you fire a cannon, to the raids against royal fleets or coastal forts - even the islands and coves around you - offers little that doesn't draw a significant parallel to an experience you probably remember from Assassin's Creed 4: Black Flag.
Skull and Bones: Gameplay, leaks, and a new Insider Program
Skull and Bones was revealed in 2017 and two questions have loomed over the project ever since: what do you actually do in Skull and Bones, and how will it play? While Ubisoft is yet to offer any hands-on opportunities to help us answer the latter, a new Ubisoft Forward dedicated to Skull and Bones has helped answer the former.
In the new gameplay preview, Ubisoft made clear that the message of Skull and Bones is one of establishing your own destiny. From abject poverty, shipwrecked on a lonely shore, you'll climb the ranks of the pirate hierarchy, creating your own story within Ubisoft's broader narrative arc. Starting out in little more than a homemade raft, you'll work for local traders and smugglers to acquire 'Infamy' – the most
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