Skull and Bones is Ubisoft’s upcoming open sea adventure, where players take on the role of a shipwrecked sailor who grows into a kingpin among pirates. Players will be able to craft a fleet of ships, as they level up their infamy and unlock new ship types, abilities, blueprints, and more. Already, comparisons to its primary competitorSea of Thieves, but this is a much grittier take on the pirate genre.
Of course, Skull and Bones is not Ubisoft’s first foray into the pirate space. Assassin’s Creed: Black Flag released in 2013, and players stepped into the shoes of Edward Kenway—a lowly, shipwrecked pirate who grows his name on the seas and becomes one of its leading pirates, as well as an important figure in the Assassin-Templar War.
Why Skull and Bones Probably Doesn't Feature Boarding Combat
Because the idea for Skull and Bones originally came from Assassin’s Creed: Black Flag, much like Immortals Fenyx Rising came from Assassin’s Creed Odyssey, comparisons between the two are inevitable. They do come with a few caveats, of course, such as Skull and Bones being a multiplayer-first game and Black Flag being a single-player game, but these distinctions give Black Flag one advantage.
In short, it comes down to character. Skull and Bones is not a narrative game, even if there are stories throughout it and an underlying theme, meaning Ubisoft has to hook players with combat and gameplay alone. That’s not a bad thing, but if someone wants a pirate narrative, they’re not going to find a strong and pressing one in Skull and Bones. Meanwhile, Assassin’s Creed: Black Flag captured the pirate fantasy through narrative and characters.
Edward Kenway is an interesting Assassin’s Creed protagonist, as he was the first to reluctantly
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