Skull and Bones finally has a release date and fans are eagerly waiting for November to step into the deck of their ship and stake a claim to being a legendary pirate. Fans have already been treated to a showcase of the title, featuring its premise, gameplay mechanics, and the world.
However, gamers have been cautioned that they should not expect a narrative-driven title. During the game's latest showcase, the director of the game stated:
Akin to the thunder and storms out into the ocean in its gameplay, Skull and Bones has had a turbulent journey throughout its developmental cycle. The upcoming action-adventure title from Ubisoft Singapore has been in the works for nearly a decade, with multiple changes in direction, focus, and design dogging its progression.
Speaking to TrueAchievements, Ryan Barnard, the director of Skull and Bones, mentioned that the upcoming title is "not a story-driven experience." Rather, the developers wished to focus on the individual stories of players throughout their playthrough.
He did clarify that the game will have narrative pieces, stating:
He mentioned that progression in Skull and Bones will rather be driven by the system of Infamy. Players will gain Infamy by completing contracts from "vendors, local factions, and kingpins in the world." Progressing through the Infamy system will award players with:
Inspired by the Golden Age of Piracy, Skull and Bones is set in the open world environment of the Indian Ocean. Players will be starting off as shipwreck survivors with a small ship on their way to becoming the most fearsome pirate that the seas have ever known.
There are up to 12 available ships that can be crafted once players have gathered enough resources and opportunities. Different kinds of
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