The Homeworld series of real-time strategy games has a long history of innovation dating back to the original 1999 entry. Acclaimed by critics and the public for bringing true 3-dimensional space combat into the realm of tactical strategy, the Homeworld games have enjoyed a cult following of dedicated fans due to the fact that few games have managed to capture the same tactical depth. Over two decades sinceHomeworld 2 was released, developer Blackbird Interactive is intent on bringing Homeworld-style sci-fi strategy gameplay into 2023.
Game Rant had the pleasure of interviewing Rory McGuire, Chief Creative Officer of Blackbird Interactive, and Kathryn (Kat) Neale, the Associate Game Director, about the gameplay and design of Homeworld 3. The defining characteristic of Homeworld's iconic gameplay throughout the series has always been the true 3D nature of the battlefield. Players have full freedom to command ships on the horizontal and vertical planes, allowing for previously unheard-of strategic depth. A strong emphasis is also placed on the management of reconnaissance operations, as players attempt to discretely send probes to watch one another while thwarting their opponent's information gathering. Simply beelining one's fleet in a given direction could prove disastrous as, at any time, a well-hidden ambush may strike from above or below with devastating results. Blackbird Interactive has not only preserved this verticality for Homeworld 3 but has expanded on it with a brilliant new cover system.
Homeworld 3 Delayed to Protect Developers' Health
Blackbird Interactive previously worked on Deserts of Kharak, a land-based real-time strategy Homeworld prequel where environmental factors were crucial to the strategic
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