Game Rant recently had the chance to speak with senior developers at Blackbird Interactive about Homeworld 3, the long-awaited threequel with an established cult following. In the 20 years since Homeworld 2 was released to PC, many innovations in gaming have allowed Blackbird developers to draw inspiration from interesting sources.
Homeworld's best-in-class brand of space strategy has always stood out in the genre thanks to a host of unique gameplay features. The fully 3D movement system allows for true verticality in space as ships maneuver above and below one another, while the campaigns of Homeworld games are also notable due to the persistent nature of the player's fleet. The player's fleet is carried over into the next mission, which rewards careful planning while demanding strong strategic adaptability as unexpected threats challenge previously successful fleet compositions. Homeworld is excellent at keeping players thinking on their feet, and extending this philosophy to a challenging roguelike mode is a suitable addition to the game.
Homeworld 3 Release Window, Gameplay Footage Revealed
Rory McGuire, Blackbird Interactive's Chief Creative Officer, expressed his fondness for the roguelike genre while talking with Game Rant. Rory McGuire told us that he tends to play just about every roguelike that comes out, an interest that other team members at Blackbird Interactive share. In particular, he referencedRisk of Rain 2 as an inspiration for Homeworld 3's roguelike mode. Homeworld 3's take on the roguelike approach will feature session-based co-op gameplay similar toRisk of Rain 2, in which players will face off against progressively difficult waves of randomly generated enemy fleets.
Rory McGuire said ofRisk of Rain 2's
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