Just a few minutes into my Crisis Core Final Fantasy 7 Reunion hands-on demo at a Square Enix event, I find myself thrown into combat against two giant anti-Soldier monsters in an arena. In the shoes of protagonist Zack Fair, the battle plays out like a tutorial, with pauses in the action running down some features that let me get to grips with Crisis Core Reunion's real-time action and command system. After hacking and slashing at the large, axe-wielding pair with my sword, both hunker down and ominously prime themselves in unison. What I'm witnessing, as a window pop-up tells me, is the enemies setting up to perform a special ability, which can deal a lot of damage if I don't act fast.
Gauges appear above both enemies to indicate the impending damage they're about to inflict, and it's up to me to get the gauges down by delivering blows before they can perform the move. The percentage of the gauge that's left over when they're ready correlates with how much it's going to hurt me, which adds a sense of urgency to the unfolding battle. I only manage to lower one of the gauges part way before the two enemies deal a hefty chunk of damage with a move called 'Twin Tomohake'. The pair swing their weapons in tandem in my direction, delivering an unavoidable, painful swipe that slices off some of my HP. Thankfully, moments later, I'm able to return the favor with a powerful move of my own. I'm not even halfway through my introduction to combat as Zack, but I can already feel myself falling into the flow of Crisis Core Final Fantasy 7 Reunion's battle system.
Crisis Core: Final Fantasy 7 Reunion will be a must-play ahead of FF7 Rebirth
Having missed out on playing the original Crisis Core release on PSP back in the day, jumping
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