The Homeworld franchise of real-time strategy games is finally getting a threequel with Homeworld 3 thanks to Blackbird Interactive, the studio responsible for Homeworld's land-based prequelDeserts of Kharak from 2016 and, more recently, the critically acclaimed sci-fi job simulator Hardspace: Shipbreaker. Over 20 years since the last space-based entry in the series, Homeworld still enjoys a well-deserved cult following of dedicated fans and a passionate modding community.
Recently, Game Rant had the opportunity to play two missions from an early build of Homeworld 3, followed by a conversation about Homeworld 3's development, design choices, and influences with Blackbird Interactive's Chief Creative Officer Rory McGuire and Associate Game Director Kathryn «Kat» Neale. The interview has been edited for clarity and brevity.
Homeworld 3 Release Window, Gameplay Footage Revealed
Q: Can you share a little bit about what it feels like to be working on Homeworld 3 so long sinceHomeworld 2 was released?
McGuire: It's a bit of a dream. Not quite a dream come true, but a dream brought to life. It's something we've been thinking about or discussing in some capacity for over 20 years. Many of us worked on Homeworld 2, and many of us were also working on Homeworld 1. When we ship, it'll have been 20 years since the last major entry, at least in the space side of the franchise. As soon as we shippedDeserts of Kharak, we started talking with our partners at Gearbox, and there were lots of different potential ways we could have gone. And I feel like the way that we went creatively with the cover and some of the things that we're doing with the story was actually one of the things we wanted to do back in the Homeworld 2 era 20 years ago. So
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