During Xbox’s TGS 2022 panel today, Team Ninja of Koei Tecmo discussed the upcoming Han-era game, Wo Long: Fallen Dynasty. Two of the developers showed up to discuss how obsessed the development team were with the controls being tight, why they chose not to make a particular protagonist, as well as the difficulty of the game itself.
Wo Long: Fallen Dynasty is an exciting game from Koei Tecmo, and it all came about as they were considering the future of Nioh as a franchise, and how they could do something that wasn’t in Sengoku-era Japan.
One of the developers stated that they have a deep fondness for the Three Kingdoms era heroes in ancient China. It was a time of turbulence and chaos, and the Romance of the Three Kingdoms games is a franchise that Koei Tecmo is well-known for focusing on. With that in mind, they began to consider how to make a Souslike set in the Later Han-era.
Team Ninja decided that a good concept for the game would be to focus on Chinese martial arts, various Chinese myths and legends, and the unique art of the Han Dynasty. The martial arts and combat styles attributed to that era have a style that would be an enjoyable experience in a Soulslike or action RPG.
Since it’s not a Historic game, they can use a darker world and have powerful, otherworldly enemies for the protagonist to fight. The developers stated that they wanted to accurately depict the chaos of the Three Kingdoms era, and their time at Koei Tecmo definitely helped with that.
This was combined with their experience of creating darker games alongside Team Ninja to create something unique. The Wo Long: Fallen Dynasty developers stated that the speed and fluidity of Chinese martial arts are key to the game.
Attackers and defenders constantly
Read more on sportskeeda.com