The long-anticipated Skull and Bones promises a unique pirating experience set during the Golden Age of Piracy. Set to release this fall, Skull and Bones is open-world swashbuckling game that lets players become the most renowned pirate by building an empire from the ground up. Screen Rant attended a special preview event for the game, which featured insight from World Producer Vanessa Seow and Game Director Ryan Barnard alongside new gameplay footage.
The setting of Skull and Bones — deemed by Barnard as "open sea" versus open world — is based on the sub-tropical Indian Ocean during the era referred to as the Golden Age of Piracy, which took place from the mid-1600s into the 1700s. During this time, the Indian Ocean was a hot spot for trade routes, and in turn a hot spot for piracy as well. The game aims to balance the historical elements of the time with a fantasy interpretation of pirates, letting players explore and plunder to their heart's content.
Related: Ubisoft's Pirate Game Skull & Bones Gets Rating Following Leaks
Players will begin Skull and Bones having just survived a shipwreck, with only a spear to protect themselves from danger and a small ship called the Dhow in need of repair. It appears that some resource collection and light crafting will play a part in at least the beginning of the title, as players will need to gather materials to help repair their ship. Seow and Barnard emphasized the creative options offered by the large amount of different combinations players can make when it comes to their battle gear and sea-faring vessel as they progress. Progression is a large part of Skull and Bones in almost every aspect — players can improve their ship, weapons, armor, and jobs available to them as they
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