Skull and Bones is back. Ubisoft Singapore’s pirate game that we last saw at E3 2018 has finally sailed back into view and it’s out this November. But what exactly is it? Despite how it looks, Skull and Bones is a very different game to Assassin’s Creed: Black Flag. In fact, it’s much more like Sea of Thieves than any of Ubisoft’s traditional open world games.
To make sure you’re all set and ready to sail, we spoke to game director Ryan Barnard to find out the seven things you need to know about Skull and Bones.
Unlike most of Ubisoft’s open-world games, Skull and Bones does not have a campaign. “It is definitely not a storyline-driven game,” says Barnard. “You don't finish Skull & Bones and have credits and a cutscene at the end. It's something we want to perpetuate as a live game for years and years to come.”
That’s not to say there’s no story at all, though. “We do have pivotal characters or ‘Kingpins’ in the game that you'll meet on your journey, and they will have bits of story and background that you will be able to [learn through] jobs or the contracts with them,” Barnard explains.
Instead of a main, overarching storyline written by Ubisoft, Skull and Bones’ story is one you make yourself. You set your own objectives, decide how you’ll sail the waves, and plunder ships to increase your wealth and infamy. You can do all of this solo, but Skull and Bones is a shared world game with up to 20 players on each server. You can team up with those other players… or hunt them down, sink their ships, and steal their treasure.
So if there’s no campaign, what exactly do you do in Skull and Bones? Well, the Indian Ocean is full of opportunities. There’s plenty of characters offering work contracts that lead to adventure,
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