After what may feel like forever, Ubisoft has re-revealed Skull and Bones, as well as the new vision for the game. It has undergone several iterations since its initial reveal, but fans are looking at a naval combat-focused open-world pirate game. Players will begin as a lowly shipwreck survivor and build their way up to a kingpin of the seas. Ubisoft recently showed off Skull and Bones' release date and gameplay, as well as revealing several new details about the game.
Game Rant was recently able to sit down with Skull and Bones game director Ryan Barnard, where we talked about the ships, the pirate elements of the game world, the narrative at hand, and more. The following transcript has been edited for brevity and clarity.
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Q: How many styles of ships are there?
A: The ships in the game are broken into basically categories. There are three categories. There's cargo, navigation, and firepower. And then within those, there are a few sizes for launch. We'll have small and medium ships. And then the ship you start out with, which is actually like our extra small ship, the Dhow is kind of the hunter-gatherer ship where you have the spear and everything.
The first bigger ships where you can put the weapons and armors on are the small ships, and yeah, they're in those three different categories. Obviously, cargo, you can carry more, but there's a trade-off. They're like the slowest ships, they're harder to maneuver. They're about medium in firepower capability. Navigation are very fast. They're very agile, but you give up in both other categories with cargo and firepower. And then, of course, the firepower ships, they're going to be the heaviest damage dealing ships. But again,
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