The long-awaited title Skull and Bones is drawing closer to its release, and more pertinent details regarding the game are finally being revealed to fans. With many core aspects of the title's gameplay now being confirmed, there is one element in particular that has stuck out as interesting, and potentially worrying, to many long-term fans.
It was recently revealed that Skull and Bones will have no land-based combat, with all in-game combat being centered entirely around the game's ranged ship mechanics. Many fans would have been expecting ship boarding and land combat to be a big part of the Skull and Bones experience, and so it is massively important that Ubisoft gets its combat right.
Skull And Bones Has Had Three Different Settings During Its Development
Skull and Bones is an upcoming open-world action-adventure title, in which players live out a momentous career as a pirate captain. Being developed and published by Ubisoft, Skull and Bones was originally announced in 2017 as an expansion for the well-received Assassin's Creed Black Flag, although it has undergone many changes since this initial reveal.
Five years after its original announcement, Skull and Bones is finally set for a concrete release date of November 8, settling on a less historically-tied narrative that is focused on personal character progression. Skull and Bones will see players start on the bottom rung of the pirate ladder, eventually working their way up to a revered pirate captain, in charge of a fleet of different ships.
With so many details surrounding the game being revealed so quickly, many can easily be accidentally overlooked. However, the recent confirmation that Skull and Bones will not have any land combat or ship boarding is a detail that
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