The world of video games comes in a variety of styles and overall themes. From the stunning and colorful locations of The Outer Worlds and Horizons Zero Dawn to the refined illustrations and delicate linework of Final Fantasy 12 Zodiac Age, the art direction of video games is often what defines each title. For many artists, the opportunity to work as a video game artist is a dream job, but one that comes with expansive hurdles and uncertainty. Thankfully, there are a number of positions these artists can look into, and studios like Virtuos Montreal have made video game art a specialty.
Virtuos Montreal is a development studio that specializes in concept art for major AAA titles. These have included work on The Outer Worlds, Bioshock, Star Wars Jedi: Fallen Order, and many other popular titles that have come to the forefront of gaming in recent years. Unlike the early decades of gaming that were hampered by polygonal 3D models and awkward textures, modern video games can take the concept art imagined by talented artists and breathe them into hyper-realistic or stylized immersive experiences. Because of this, working in video game art is more rewarding than ever, and a much-needed and valued portion of game development.
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While creating imaginative designs seen in popular titles like Horizons Zero Dawn may seem like an impossible challenge, there are a number of resources soon-to-be game artists can try out to help build their portfolios, find their niches, and hone their skills. To help elaborate on these areas, David Cheung, Studio Manager of Virtuos Montreal, sat down with Screen Rant for an inside scoop.
Artists often have numerous ways of
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