Sony is making its PSVR 2 VR headset compatible with PCs, but while this is something that we and many others had hoped for, it seems the reality of the PSVR 2 on PC might not be quite worth it after all.
In order to use the PSVR 2 with a PC, you'll have to purchase an adapter from Sony. The main reason for this is that most people don't have USB-C ports on their desktop PCs that support DisplayPort over USB-C. This allows for uncompressed video to be sent over the USB-C cable just as if it were a DisPlayport cable. In contrast, a Meta Quest headset can work with any sufficiently fast USB port because it does not use a display protocol like HDMI or DisPlayport. Instead, it's compressing video on the computer and streaming it to the headset, where the Quest's onboard processors rapidly decompress it. This leads to a dip in image quality, but one that most people won't notice.
The adapter will sell for around $60, which isn't a lot in the greater scheme of things, but it does seem rather pricey to convert a $500-ish headset to work with a PC. Also, while this might change closer to launch, it doesn't seem that those of us who do have the right USB-C ports can skip the adapter. For example, many gaming laptops have a USB-C port that natively supports DisplayPort. If Sony let us use this port without the adapter, that would certainly make the whole thing more palatable, where the adapter is only a necessary evil for those without the right hardware. Right now it feels like I'll have to pay $60 for something I technically should not need.
When I originally asked for PSVR 2 PC compatibility in 2022, one of the main reasons was to benefit from the eye-tracking technology on the PSVR 2. Something which most PC VR headsets don't have. Of course, games need to support this feature as well, but if a popular headset offers it then more developers will implement it. Perhaps more importantly, if or when popular
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