@Ravix I have to agree with you about ray tracing, and how I really just like it for some reason. Whether it’s the immersion aspect, as you say, or just the subtle beauty and spectacle it can show, I don’t know what it is. When I play a game in fidelity that has RT and then try to switch it over to performance I usually switch it back because it feels ‘flat’, like you worded it.
And again, this coming from someone currently playing (still!) and thoroughly enjoying Dark Souls 2 on my PS5, which has some absolutely horrible lighting. So I’m not a RT snob in the way there’s some 60 fps elitists out there who absolutely feel it a crime to play anything under 60. I don’t think games without RT are bad or unplayable.
There are several games that come to mind for me that had good performance modes but for me felt better in fidelity — the aforementioned FFXVI. Also Guardians of the Galaxy I played about a third of in performance, but ultimately went back to fidelity for the RT and better graphics. Control was a major one for me, with the high quality reflections from all the glass and flooring in the Oldest House, I just loved that visually so much I felt cheated of it when trying to play in performance mode.
The best use of 60 Fps for me has been in older PS4 games that get a 60 fps patch on PS5. It’s a clearly better experience because they don’t add RT or visual fidelity usually, and the boost in performance makes the same graphics look and feel better. So TLoU2 (the original PS4 before the new remake) played much nicer at 60 fps versus when I tried it on my PS4. Same with Mass Effect LE, A Plague Tale Innocence. I think this would have applied to GoW 2018 but I unfortunately played and completed it on PS4 just a few months ahead of procuring a PS5. I hear the same applies to several other PS4 games that got a PS5 patch, which I’ve yet to get to like Days Gone, AC Odyssey, Borderlands 3, etc. where the upgrade to 60 fps has nothing that you have to simultaneously
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