The PlayStation 5 Pro has divided fans since it was announced in September, and game developers have differing outlooks on the new premium console as well.
Speaking with the developers behind Sonic the Hedgehog and Monster Hunter Wilds during Tokyo Game Show 2024 last weekend, each expressed interest in the added power the PS5 Pro affords. But when it comes to what it means for their individual games, their opinions start to diverge.
Monster Hunter series producer Ryozo Tsujimoto airs on the positive side, saying that Wilds team knew they definitely wanted to support the PS5 Pro as soon as they learned about it. Developed on the powerful RE Engine, Monster Hunter has lately been known for its graphical prowess, making the PS5 Pro a natural fit.
"We didn't think there was an option to just leave it on the table. But we are getting great support from Sony in terms of helping us figure out what we're going to do with that. So it's an extra thing to think about as part of the development process, but we're excited for the possibilities," Tsujimoto says.
As we learned during our hands-on with the PS5 Pro last week, support for the platform can take many different forms. Most developers are introducing an enhanced mode that supports 4K resolution and high frame-rates, but other games, like Horizon, are much more granular. The team's indecision may mean that PS5 Pro support isn't available immediately at launch.
"We'd love to make it in time for launch, but we're very much in the middle of the process of deciding how that's going to look," Tsujimoto says.
Sonic Team producer Takashi Iizuka, meanwhile, is keeping his focus on the previous generation. He says that he wants "as many people as possible to play" Sonic games, which means continuing to support the PS4, which still boasts a very large fanbase.
He continues, "As a market, we have the high-end machines, high-end consoles. Coming out with those consoles, we feel that we can make newer Sonic games that can express the speed
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