Two Point Studios must have a thing for leather elbow patches. A stereotypical part of college and university professor dress for Two Point Campus, they’re also pretty prevalent in museum curators, I’m sure. Hence, Two Point Museum – the latest management sim that will have you reviving an ailing industry across Two Point County.
While the elbow patches remain the same, and the general gist of a management sim will be familiar, the actual workings of a museum are rather different to a hospital or university. Instead of managing a flow from diagnosis through to treatment, or trying to teach and train students to get a passing grade from one semester to another, a museum has much more in common with a theme park. You want a museum to entertain as much as it should enlighten, and there needs to be a flow through the building, taking people from exhibit to exhibit, before dumping them into a gift shop to buy all the kinds of tat that will actually pay the bills.
The thing you really need to be thinking about when designing a layout and an exhibit is the “buzz” that it provides, the excitement and interest that it instills in your guests. As wondrous as a giant prehistoric footprint might be, it means very little without a bit of info alongside, so you’ll naturally want to put up a few info stands to provide that. And since it’s a prehistoric artefact, why not dress up the environment a little to theme it around this? You will want an expert on hand to make sure that a stand is well preserved and maintained, but between the buzz it generates, the knowledge that is imparted and the general decoration that you put down, you’ll build up the environment score of an exhibit.
Oh, and don’t forget to place some donation bins for people to chuck coins into as a reward for your hard work. That’s before they get to the gift shops that you can fill with themed items to match your museum and exhibits.
The building tools are really nice and straightforward, bringing the ease of creation
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