Dragon Age: The Veilguard features a bevy of handy accessibility and interface options to make the chunky quest to murder a couple of pesky elven gods smoother—everything from text size settings, to how the game lets you know if an object is interactive. But there are a couple of little helpers that you'll want to tweak immediately, unless you want to go on a guided tour of Thedas.
I'm referring to the objective tracking and wayfinding features, which on their default settings refuse to let you forget you've got a job to do for even a second. You'll get the opportunity to change this right at the start, when you're setting up the game, but if you're anything like me you'll probably just quickly click through all this stuff without paying much attention—you want to get to the action quickly.
That's how I ended up getting bossed around by the UI all day, with my quest objective constantly displayed, and a wee icon holding my hand, telling me exactly where to go—not just the location I needed to hoof it towards, but every step on the way, every corner and doorway.
Now, sometimes this can be a lifesaver—The Veilguard's maps can occasionally get a bit labyrinthine, and it's not always obvious where you need to go. If you're just clearing off a quick sidequest before bed, maybe you don't want to traipse around a magical forest for ages. But keeping this feature turned on at all times also completely eradicates the joy of exploration, encouraging you to make a beeline straight towards your objective.
Granted, this is not BioWare's most exploration-heavy RPG. Every diversion is signposted on the mini-map, and every puzzle is extremely basic, but there's still quite a bit to discover off the beaten track. If you keep all the trackers on, though, you won't be given the opportunity to discover anything—you'll just be directed right towards it. This is even true of the puzzles. If you need to activate some levers or light some braziers dotted around the map to unlock an
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